out the links"
"Bo Lister" is going ballistic with cartoon images and ideas.
Technical Illustration samples can be found here with a
continuing dialogue of information.
...soon to arrive will be examples and information on the
the CNC Carving Machine
Metal Casting Foundry- a history of years ago and miles away,
pictures, of equipment designed and constructed for a working art
branches into many areas of Graphic Art
and Design. With the development of strong digital graphic programs,
artist today have access to a wide array of software tools.
Patent design drawings, technical cross-section illustrations,
illustration for user manuals and the typicalexploded view
illustrations we see in parts
books... were once the focus of a general technical illustration
artist. Today... the only limit for a Graphic Illustrator is a positive
attitude and determination to encompass the learning-curve of the
amazing artist tools available.
Publication has moved from the print world into
the exponential growth arena of The Internet. The
graphic area of print for presentations, hand-outs, teaching
seminars...etc., is now taking back-seat to CD, DVD and other
electronic storage devices capable of presenting a total visual
experience ranging from static pages to complex or simple animations.
No longer relegated to a business environment, millions of people can
view presentations in the relaxed comfort of their home computer
The “Information Age” is rapidly moving away from
complex costly physical machinery and physical delivery systems into a
single inexpensive personal computer publication system as more and
more professional individuals rely on “instant”
The human figure in any graphic publication is the focus that
“glues” content to experience. From cartoons to
high quality human figure images... the public viewer is drawn into a
human “episode” at a glance. Subtle or dynamic
figuritive images gain viewer attention with the mode of drama, humor
or simple presence of a human form.
The animation at the beginning of this article demonstrates the
processes of developing a figure in Poser. Drawing in three dimensions
is not... exactly like... a typical computer drawing process, since the
added dimension of “depth” is important for making
a “solid model” and giving the model a skin
(textures) for finished photo realistic effects (called
The first step is the “wire frame”. A line in two
dimensions has a start, an end and
points in between if the line represents a curve. In 3D a line has a
start, end and points for it’s curve, while it must live
inside a space as if inside a room. 3D software allows the artist to
move around in the space of a wire-frame model. Intersections of lines
in space are called “vertice” and a group of
vertice define a “plane” as a solid in a space.
Like a sheet of paper, the more you bend, fold and round it’s
from, the more vertice it will have in 3d space. Many expressions and
terms used in the 3D artist world are different from 2D programs. Think
geometry... now think solid geometry. Without some fashion of
“skin” the wire-frame would serve little purpose as
a finished visual design. The “skin” is called
“texture” in 3D. Tools in 3D manipulate textures,
layers, light absorption, reflection, transparency... refraction...etc.
of a digital layer. Rich in figurative elements, Poser’s
reputation continues to grow in popularity in the 3D world as a major
graphic tool for artists who create movies, animations and still
TrueSpace, Carrara, Daz Studio are just a few of the quality software
available to the artist at reasonable price or free of cost. Blender,
PovRay are among the many software packages available on the Internet
as downloads or purchase of a CD at a modest price.
3D artists often speak of their favorite software program. Intuitive
control of a software program is as essential to the computer artist as
the control of a physical brush, pen, paints or clay is to a physical
artist. 3D software companies today are showing their talents in the
advancement of user interfaces for the 3d artist.